One year they brought home Coup d'etat by Hasbro. The title was pleasingly edgy, but the complicated game play had no particular bearing on the game conceit, and I'm not sure we ever finished a game.
Tactics 2 was a wargame--one of the first modern ones--and it took so long to play that it only got exercised three times. I wasn't old enough to appreciate it, I suppose, and when I was old enough, nobody else was interested. The Technical Advisory Staff included names my father knew from WWII, but meant nothing to me.
Some of us liked trivia games--not I. Especially when somebody else had played often enough to have memorized all the cards.
Monopoly got used a lot, and chess. Somebody's family got Gettysburg, but we looked at the complicated rules and noped. 3M got into games, selling bookshelf games in shelvable boxes. Twixt was good; Stocks and Bonds had a bug in the playing odds that we found quickly.
I remember playing baseball with 5 players total, and trying to make touch football work with a 7-year span of ages, but not in the rain, and there was a lot of rain. (And static-y TV only from 17:30 to 22:30) Books and board games... and homework, but that usually didn't take too long.
I watched Gilligan's Island three times every weeknight instead. And two were the same episode. It was, in retrospect, a great treatment for anxiety disorders.
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