Thursday, September 22, 2011

Persistence

What we immerse ourselves in effects us. Bathe in misogynist music all day and your attitude to the woman next door won’t be as polite. Violent movies and games are known to desensitize us to violence. A diet of hagiography won’t make you a saint, but it will make saintly reactions come to mind more easily; though you may do the opposite out of spite or habit.

I’ve been trying to think of any entertainments or amusements that encourage us in perseverance. It is hard. Almost everything seems to be aimed at distraction and short attention spans. Even ball games are interspersed with ads (if listening on the radio) or gimmicks at the park. With one partial exception, nothing is designed to hold your attention and enthusiasm for more than a few hours at most. That’s probably deliberate, since it means we have to buy more amusements if we want to stay entertained.

If most problems are solved in an hour or half an hour, and there’s always another entertainment just around the corner, we are training ourselves in habits of inconstancy.

The partial exception seems to be video games. I’m an outsider looking in, but some games want you to keep leveling up with harder and harder puzzles. At the end of the game there’s not a lot of tangible reward, and there seems to be a lot of flash and bang to keep the player from drifting off.

I’m not going to say that I want Youngest Son to spend his hours playing video games: I’d much rather he were reading or building or figuring out things in the real world. But perhaps they have their uses.

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