Max Planck Institute developed software to automate creating the "bones" of a new animation; letting you easily define how the thing is to move. This has been a complicated job. It will still require a certain artistry to make it look good.
I think I know what will became of Youngest Son's spare time...
1 comment:
It's always impressed me how hard it is to get animated creatures to seem to move naturally instead of looking as if they were weightless puppets on clumsy strings. Your brain isn't fooled by that false movement at all. In fact, the more "realistic" it is, the less convincing it is compared to the highly stylized movement of a more abstract character, like Bugs Bunny.
Post a Comment